osgAudio 3D Spatial Audio subsystem for OSG supporting FMOD and openAL

A non-moving audio source is positioned at the location of the white sphere, within a larger object that has occluding geometry and window openings. As the camera moves around, osgAudio automatically performs osg intersection tracing to determing if line-of-hearing is occluded and attenuates the sound levels correspondingly.

Read the project description here.